Cambios oficiales en los Khanes

Official changes Round 4, World 2!

1. Completely new interface. The text menus that used to be on the left are now on top of the screen and have also images for easier navigation.

2. New unit images and graphics with much better quality.

3. There will be an option to distribute your population in your mines or in the Blacksmith, so those buildings become more efficient. You can do that by clicking on the building from the Castle overview and using the silder in the information window. The more workers in the mines or in the Blacksmith, the bigger resource production/ faster upgrades. If you have free population, but you have reached the maximum in a building, then you have to develop your building so it can take more people. Each bulding level DOESN'T take 10 population any more. The max population is now 50 894

4. There is a new Advisor, which gives 20 quests, that gives the new players a chance to get to know the game, its menus and options. Every succesfully complete quest brings a small reward.

IMPORTANT - Quest 9, which gives 95 coins, brings a rewars just once per round!!! This means - if you complete it once and then restart your account and complete it again, you won't get 95 coins.

5. Different battle reports - more details, an option to chose the way they look. Also they are with the game interface..

6. The information about the hero and the experience is shown at the middle of every page (between the main menus at the top)

7. In the menu "Castle" there is an overview of the castle and the buildins are primarily build from there. However there's an option to use a list of the buildings as in the old version.

8. Forwarding of battle reports - possible with one click.

9. The switch between the different castles is done from a falling menu, just under the main menus. In it the capital is marked with a crown and also the loyalty of each castle is shown..

10. The upgrades for each unit in the Blackmith are separated - one for weapons (bonus to attack) and one for armory (bonus to defense).The two things are develop separately. Upgrades in the Blacksmith could be made up to level, which is equal to the level of the Blacksmith. Example: if you have 4th level Blacksmith, you can upgrade your units attack or defense up to level 4.

11. There is an option to choose one of the saved battle formations when sending a march. Even if you change or erase this formation after the march is sent, it will still use it.

12. Change in the clean ups - if a player send resources to another player, whos storages are full, the resources don't disapper as before, they stay as a clean up. By clean-ups players will get equal amount of all 4 kinds of ressources. For example – when on the field there is 20 000 gold, 20 000 iron, 20 000 wood and 20 000 food, and your army can carry 10 000, you will get 2 500 of each resources and not 10 000 gold like before. CLEAN-UP MARCHES CAN'T BE MOTIVATED FOR CARRY WEIGHT.

13. The option to search a player by name in the rankings.

14. The option to send Personal messages to up to 20 players at the same time by sepparating their names with a ";".

15. Change in the Vacation mode. The standart one, that is activated from inside the game, becomes free, but there's an extra condition/ Once activated, it cannot be deactivated for 48 hours, unless the players pays 100 coins. The same condtion stays for the mode from distance too, which also stays paid option. There's another condition - there must be atleast 48 hours between activating Vacation mode again.

16. Change by the Protection - if a player is in Protection, he cannot attack active players. He also can't use the option for faster loyalty gain (section 48). The time between two Protections should be 48 hours .This means that after a Protection has expired, the player has to wait atleast 48 hours before activating another one.

17. The clan ranking is completely changed. Every day the top 20 clans get points – 20 points for the 1st place, 19 for 2nd and so on to the 20th place, that gets 1 point. Clans will gain points every day and the end of the round the winner is the clan with most points.

18. New levels for the recruitment - 40 coins after the player reaches level 7, 60 coins after he reaches level 15. .

19. Coins transfers - available after level 15.

20. By unsuccessful espionage the killed Quickwalkers will be shown in the Messages. New option to implement the data from the spionage directly into the battle simulator.

21. New option to save important battle reports. 5 for regular users and 20 for VIP users.

22. Messages for battle reports will contain information about the stolen resources, the winner in the battle and the side of the player (attacker/defender/support). .

23. If the noblemen don't reduce loyalty, at the end of the report there will be a message, explaining the reason.

24. At every 1st day of the month in the game will be organized Leagues. All registered players will take part in one of them, depending on their ranking. Every League will have 500 players. This means there will be:

  • League 1 – players between 1 - 500 place;
  • League 2 – players between 501 - 1000 place;
  • League 3 - players between 1001- 1500 place etc till ...
  • League 7 - players between 3001 - 3289 place.

After the month ends the winners of every league will get a Title. 1st place - Golden Khan Throne and prize of 600 coins, 2nd place - Silver Khan Throne and prize of 400 coins, 3rd place - Bronze Khan Throne and prize of 200 coins.

Every player's profile will contain a Chronicle of his rankings, where every one of his rankings in the leagues will be shown. All of the players that take part in the rankings AFTER the Leagues are organized, WON'T BE ABLE TO ENTER them. They will take part in the Leagues according to their rankings from the 1st level of the next month, when all existing Leagues finish and new Leagues are formed.

25. Overview: the number of units, that are being trained at the moment, will be shown (at the population tab).

26. World news, by coordinates (you can find them in the World menu). They will contain the following events:

  • New member of a clan
  • Restart of an account,higher than level 15
  • banishment of a clan member
  • Declamation of War
  • Declamation of Peace
  • Messages about battles between players, higher than level 25. It will be shown only the clan of the players, not theiр names.
  • Marriage between players.

27.XII. Every night in the game to 3% of the players will happen random events. They could be positive or negative. All of the events will happen to RANDOM CASTLE of the player. This means that no matter if you have a capital or not, the event could happen in every one of your castles. Please, pay attention to this - if the event is for GAINED ressource, it is added to/reduced from the production for the last 5 hours. If it is about STORED ressource, it is added to/reduced from the ressources, that is in the castle's warehouse in the time of the event.
Here's a list with short descriptions and results of the events:

  • Event: Rain (positive)
  • Message: "Thanks to the good weather conditions this year, the yield of the farms is bigger. Mylord, our food production was X% richer tonight.."
    Result: +15-50% more food GAINED.

  • Event: Drought (negative)
  • Message "Because of the heats this season the yield of the farms is significantly lower. Mylord, the food production was X% lower tonight."
    Result: -15-50% less food GAINED.

  • Event: Treasure (positive)
  • Message: "God is obviously kindly disposed to you, Mylord. The villagers found an ancient treasure nearby your castle. You have 50 coins more.
    Result: 50 coins added to the player's account

  • Event: Plague (negative)
  • Message: "Mylord, the plague, that is torturing our lands, took more victims: X victims."
    Result: 10-30% from random unit dies.

  • Event: Mercenaries (positive)
  • Message: " Mylord, we've managed to hire some passing by lumbermen. Today, we will be able to gather X% more wood."
    Result: +15-50% wood Gained.

  • Event: Deserters (negative)
  • Message: "Mylord, the lumbermen we hired have gone to work for another ruler. There's no one to work in the forest, that is why today our food production is X% lower."
    Result: -15-50% less wood GAINED.

  • Event: New ledge (positive)
  • Съобщение: "Mylord, we have wonderful news – new ledges were found in your lands. Today, we will be able to dig X% more iron."
    Result: +15-50% more Iron GAINED.

  • Event: Strike (negative)
  • Message: "Mylord, we have bad news for you – the miners are unsatisfied with the low food rations they get and today they've organized a strike. Because of it we've to gathered X% less iron."
    Result: -15-50% less iron GAINED.

  • Event: Merchants (positive)
  • Message: "Mylord, merchants from distant lands passed your land. We've managed to sell them some of our loads. The deals were very profitable and we've won X% gold"
    Result: +15-50% more gold GAINED.

  • Event: Repair (negative)
  • Message: "Mylord, the roads in our lands are very bumpy and the peasants are unsatisfied. We had to repair them, which cost us X% from our gold"
    Result: -15-50% less gold GAINED .

  • Event: Matchmaker (positive)
  • Message: "Mylord, the father of your son-in-law/daughter-in-law wants to honour you. Today arrives a carravan with many gifts and gold."
    Result: +15-50% more STORED gold .

  • Event: Dynasty (negative)
  • Message: "“Mylord, the time has come to honour the parrents of our son-in-law/daughter-in-law – this marriage is very important for our politics. We'll send them a lot of gifts and X% of our gold“
    Result: -15-50% less STORED gold.

  • Event: Old equipment (positive)
  • Message: "Our troops must be well prepared, mylord, we've renewed the equipment of your army with better armours and weapons. From the remaking of them there's X% iron left and it's stored in the castle."
    - Result: +15-50% more STORED iron.

  • Event: New equipment (negative)
  • Message: "Our troops must be well prepared, mylord, we have to renew the equipment of your army with better armours and weapons. This will cost us X% from the iron in the castle."
    Result: -15-50% less STORED iron.

  • Event: Terrain (positive)
  • Message: "Mylord, we had to cut the little forest at the Southern part of your castle, because we need more land for sewing. The peasants did a great job and now X% wood is stored in the castle."
    Result: +15-50% more STORED wood.

  • Event: Gates (negative)
  • Message: "Mylord, the four gates of our castle are old and rotten. For your safety we've rebuilt them and that cost us X% from our wood suplies.."
    Result: -15-50% less STORED wood.

  • Event: Hunt (positive)
  • Message: "Mylord, your woods are full of game and there's plenty of fish in the rivers. Yesterday's Khan hunt was very successful and now you have X% more food in the castle."
    Result: +15-50% more STORED food.

  • Event: Feast (negative)
  • Message: "The feast for your birthday will be remembered for years, mylord. There wasn't a guest left unsatisfied, but that cost us X% from our food suplies."
    Result: -15-50% less STORED food.

  • Event: Master (positive)
  • Message: "The master, that came to our castle yesterday is very famous, mylord. He wanted to prove his skill and by building a mine"
    Result: + 1 level of one of the following buildings - Gold mine, Iron mine, Lumberjacks or Dwellings

  • Event: Fire (negative)
  • Message: "Mylord, there was a fire in our castle. We've managed to bring it under control with minor losses – the mine X got destroyed. "
    Result: +-1 level of one of the following buildings - Gold mine, Iron mine, Lumberjacks or Dwellings .

  • Event: Heir (positive)
  • Message: Оh happy day mylord, your beautiful wife gave life to your heir, may God bless him."
    Result: + 1 child.

  • Event: Taxes (negative)
  • Message: “Mylord, the taxes are too high recently, the food isn't enough and the noblemen are just feasting and have forgotten to take care of their people. The loyalty of the peasants is X% lower.“
    Result: 2000 loyalty of the castle Important: If the castles has less than 4000 loyalty, the event won't have any effect on it.).

  • Event: Spies (positive)
  • Message: "The enemy never sleeps, mylord, but our troops are carefull too. We've captured X enemy spies and they decided to stay loyal to you and are serving as Quickwalkers. "
    Result: + Х Quickwalkers.

  • Event: Old Warrior (negative)
  • Message: "In the last battles we've lost too many experienced warriors, mylord. There's no one to teach the new recruitments. The level of random unit type is lowered to Х. "
    Result: - 1 upgrade level of random unit .

  • Event: Veteran (positive)
  • Message: "Your glory of a great leader is known all over the KhanWars lands, mylord. That is why you shall see your enemies without paying for that. "
    Result: + 20 days VIP

28. No 200 Shortbowa archers in the beginning. Email verification gives 100 Shortbow archers. Only ones per account. This can be found in menu “Options”.

29. The commands at the map can be fulfilled by pressing Enter.

30. Marketplace: option to cancel an offer six hours after publishing it, but with some taxes: starting from 50% at the 6th hour and up to 0% at the 24th.

31.Rankings: a button Previous/Next page for easier navigation.

32. When sending a march, there will be a falling menu of all of the your castles for fast choice. This means that when you wish to send a march ot one of your other castles, you won't need to fill the coordinates manually.

33. The option to send clan mass message just to players with the same rank in the clan.

34. When you build some of the buildings to its maximum, it won't disappear in the Buildings list, but there will be a sign that it can't be developed anymore.

35. Option to change the dinasty names(the children's names). Up to 20 symbols

36. The first castle of every player is a capital by default. Option to change capital, available just once. Inactive castles DO NOT get treated as capitals.

37. There will be added indication when a castle is a player's capital (AT THE MAP and in the profile). .

38. Skills: Option to remove skills: 100 coins for first level, 200 coins for second level and 300 coins for third level. Maximum 10 points could be predistributed. There is difference in the Skill page, where's shown the hero's experience.
IMPORTANT: It doesn't matter if you remove one master skill, one apprentice skill and one beginner skill. There are no restriction, except for the fact you can't predistribute more than 10 POINTS for the whole round.

39. The option to cancel a request for joining a clan from the player himself. After that there's no 7 days restriction of joining/creating another clan

40. By sending ressources there will be 4 buttons for fast supplement (25%/50%/75%/100%).

XXVII. Request for joining a clan: the name of the player will be a link to his profile.

41. News: In the section Sent messages there will be information if the sent message is read or not.

42. News: By response to a message, the original message will be shown too.

43. News: option to mark the News one by one and to delete only the marked ones.

44. There will be a timer, showing how much time is left until you can make any clan actions.

45. Marches over 10 hours: available ONLY WITH MOTIVATION.

46. There will be few types of march motivation, not just for speed::

  1. The speed motivation from the older round of KhanWars..
  2. Siege machines motivation:
    • 20 coins - every trebuchet has a bigger chance of destroying one level of an enemy's building - 0.07 (0.09 with a Siege tower). Еvery catapult has a bigger chance of destroying one level of an enemy's building - 0.05 (0.07 with a Siege tower).
    • 50 coins - every trebuchet has a bigger chance of destroying one level of an enemy's building - 0.09 (0.12 with a Siege tower). every catapult has a bigger chance of destroying one level of an enemy's building - 0.06 (0.08 with a Siege tower)
    • 70 coins - every trebuchet has a bigger chance of destroying one level of an enemy's building - 0.12 (0.15 with a Siege tower). every catapult has a bigger chance of destroying one level of an enemy's building - 0.07 (0.09 with a Siege tower)

    IMPORTANT: The maximum chance of destroying a level stays 50%, no matter of the motivation. The easiest way to reach is to use motivation with 70 coins, Siege tower and 340 trebuchets.

  3. Motivation of Loyalty reducing.
    • 20 coins - The maximum reduced loyalty by the attack raises from 2000 to 2300. Every nobleman reduces from 300 to 650 loyalty.
    • 50 coins - The maximum reduced loyalty by the attack raises from 2000 to 2600. Every nobleman reduces from 350 to 700 loyalty.
    • 70 coins - The maximum reduced loyalty by the attack raises from 2000 to 3000. Every nobleman reduces from 400 to 700 loyalty.

    IMPORTANT: Even if you motivate the march with 70 coins, your noblemen could reduce 450 loyalty each. This could happen also by unmotivated marches. The only sure thing is that they won't drop less than 400 loyalty, which is 100 more than the minimum of the unmotivated attacks.

  4. Carry weight motivation.
    • 20coins - The army in this march would be ably to carry 20% more ressources than normally.
    • 50 coins - The army in this march would be ably to carry 50% more ressources than normally.
    • 70 coins - The army in this march would be ably to carry 70% more ressources than normally.

    IMPORTANT: Trade marches CAN'T BE MOTIVATED.

  5. Motivation by Espionage.
    • 10 coins - Your Quickwalkers in THIS MARCH ONLY will increase with 10%.
    • 30 coins - Your Quickwalkers in THIS MARCH ONLY will increase with 20%.
    • 50coins - Your Quickwalkers in THIS MARCH ONLY will increase with 30%.

    IMPORTANT: The bonus Quickwalkers WON'T be added to the quickwalkers in the castle after the march. They will disappear after completing their job.

    IMPORTANT: A march can be motivated in a few different ways at the same time, but with no more than 150 coins..

47. New calculation of the battle experience. After battle the experience will be again based on the life of the killed enemy units, but players will earn not all of it, but a certain percent. It will be determined from the losses of population. If both players have lost atleast 33.5% of their population, they'll get 100% of the experience. If one of the players (no matter winner or looser in the battle) have lost less than 33.5% of his population, both players will receive just part of the experience. This percentage will be estimated by the following way - % population lost, multiplied by 3. For example - one of the players lost 33% of his population and the other all of it, so both players get 33X3=99% from the experience. If he had lost 20% of the population, both would've got 20X3=60% of the experience By the calculation always will be used the percentage population lost of the player that lost less population. For example - if one of the players lost 20% and the other 60%, the experience will be calculated with the first value.
Attention - the bonus from the skill Knowledge will be added to the final value.

48. New paid option - the castle can restore more loyalty There is new option, that gives the opportunity to restore more loyalty in the castle for 6 hours. There are three levels - for 30 coins your castle will restore from 0% to 10% more loyalty for 6 hours, for 50 coins it will restore from 0% to 30% more for 6 hours and for 70 coins it will restore between 0 и 50% more loyalty, again for 6 hours.

49. New rule for the marches - a player can send 7 free attacks at the same time to the same castle. The 8th attack costs 2 000 food and every new attack will cost twice more food than the previous. This means the 9th attack costs 4 000 food, the 10th 8 000 food etc

50. The email change becomes free.