The Conquering is the main way in the game for getting a developed castle. The alternative of the conquering is the march Settle (only in the Worlds where this march is allowed). To be able to conquer a castle, its loyalty has to drop to 0. The lowering of loyalty is made by attacks with Noblemen by the given below schema (Noblemen to lower the defender's loyalty, they have to survive the battle). If the castle, that you attack with Noblemen, is a Capital, even if his loyalty drops to 0 it will belong to the previous owner.
The Loyalty of every castle is 10 000.
The rate of recovery of the Loyalty depends on the level of the Order.
| Order Level | Loyalty |
|---|---|
| 0 | 125 per ~1 hour |
| 1 | 300 per ~1 hour |
| 2 | 450 per ~1 hour |
| 3 | 600 per ~1 hour |
In World 4 there is paid option, that gives the opportunity to restore more loyalty in the castle for 6 hours. There are three levels - for 30 coins your castle will restore from 1% to 10% more loyalty for 6 hours, for 50 coins it will restore from 1% to 30% more for 6 hours and for 70 coins it will restore between 1 и 50% more loyalty, again for 6 hours.
If the loyalty of the castle becomes lower than 3000, no matter if the castle is capital or not, all the marches sent from this castle automatically return to protect it. This means that if you send an army somewhere else for example to patrol, attack or gather and the loyalty falls under 3000, the army will return to the castle immediately (no matter if it accomplished its mission or not). This isn't valid only for the march Transfer. If your army is send to one of your other castles and the loyalty becomes lower than 3000 this doesn't affect your army's transfer.
The Noble Legacy can win you subjects in the opponent’s castle and this way help you take over it. The survived noblemen after a battle are calculated. Every nobleman brings down the loyalty by 300-600, but they can’t bring down more than 2000 per battle.
Example:
The maximum number of castles a player can have is 10. When a castle's loyalty becomes 0 then that castle can be conquered by other players. The recovery of the Loyalty is time dependent, meaning that for a given period of time the Loyalty increases by a certain amount.
Loyalty can be increased, when a castle is attacked with Noblemen and the attacker looses the battle. The gained loyalty is calculated from the above given scheme in point 2.
There is a coefficient that reduces the effect of the Nobleman. This coefficient depends on the level of the Order in defender's castle.