1. Edificios - le dan experiencia que es igual al total de los recursos gastados para el nivel del edificio corriente (el bonus de la habilidad Educación también se añade aquí). La experiencia se gana al iniciarse la construcción.
2. Mejoras de las unidades - le dan experiencia que es igual al total de todos los recursos gastados para el nivel corriente de la mejora. La experiencia se gana al terminar el proceso de la mejora.
3. Unidades – le dan experiencia que es igual a 1/3 (una tercera) del total de los recursos gastados para su entrenamiento (el bonus de la habilidad Educación también se añade aquí).
4. Derrumbar edificios, Capturar castillos, Limpiezas, Curando durante un combate (usando Curandero o Monje) – no gana experiencia incluso en el caso de tener algunas unidades curadas durante un combate o limpieza.
5. Unidades huidas causado por el nivel de bajo moral - las unidades huidas no dan experiencia, no dejan recursos para limpieza y ( cuando hay Noble huido) no incrementan/bajan Lealtad del castillo.
6. Espionaje – .no le da experiencia. Unidades perdidas durante Campañas de Espionaje no le dan experiencia y no dejan recursos para limpieza - incluso si las unidades son Mensajeros veloces u otros, enviados por error a espiar. Por lo que si quiere matar parte de su ejército sin dar experiencia a alguien, el Espionaje es la solución para ti.
| Nivel | Min. experiencia | Max. experiencia | Puntos para ti |
|---|---|---|---|
| 0 | 0 | 9999 | 1 |
| 1 | 10000 | 13399 | 2 |
| 2 | 13400 | 17899 | 3 |
| 3 | 17900 | 23899 | 4 |
| 4 | 23900 | 31899 | 5 |
| 5 | 31900 | 42599 | 7 |
| 6 | 42600 | 56799 | 8 |
| 7 | 56800 | 75799 | 9 |
| 8 | 75800 | 101099 | 10 |
| 9 | 101100 | 134799 | 11 |
| 10 | 134800 | 179799 | 14 |
| 11 | 179800 | 239799 | 15 |
| 12 | 239800 | 319799 | 16 |
| 13 | 319800 | 426399 | 17 |
| 14 | 426400 | 568599 | 18 |
| 15 | 568600 | 758199 | 20 |
| 16 | 758200 | 1010999 | 21 |
| 17 | 1011000 | 1347999 | 22 |
| 18 | 1348000 | 1797399 | 23 |
| 19 | 1797400 | 2396599 | 24 |
| 20 | 2396600 | 3195499 | 27 |
| 21 | 3195500 | 4260699 | 28 |
| 22 | 4260700 | 5680999 | 29 |
| 23 | 5681000 | 7574699 | 30 |
| 24 | 7574700 | 10099599 | 31 |
| 25 | 10099600 | 13466199 | 33 |
| 26 | 13466200 | 17954999 | 34 |
| 27 | 17955000 | 23939999 | 35 |
| 28 | 23940000 | 31919999 | 36 |
| 29 | 31920000 | 42559999 | 37 |
| 30 | 42560000 | 56746699 | 40 |
| 31 | 56746700 | 69284999 | 41 |
| 32 | 69285000 | 80374499 | 42 |
| 33 | 80374500 | 96449499 | 43 |
| 34 | 96449500 | 115739499 | 44 |
| 35 | 115739500 | 138887499 | 46 |
| 36 | 138887599 | 191203499 | 4 |
La fórmula es:
XP_atacante=salud_matado_defensor +(sabiduría_atacante+5%)*2*salud_matado_atacante *salud_matado_defensor/(salud_matado_atacante+salud_matado_defensor)
XP_defensor=salud_matado_atacante +(sabiduría_defensor+5%)*2*salud_matado_atacante *salud_matado_defensor/(salud_matado_atacante+salud_matado_defensor)
Para programadores avanzados la fórmula es:
Sum_XP=atacanteXP + defensorXP
defensorNUEVA_XP = (defensorXP + (BonushabilidadesDefensor+5) * 0.02 * atacanteXP * defensorXP / Sum_XP);
atacanteNUEVA_XP = (attackerXP + (BonushabilidadesAtacante+5) * 0.02 * atacanteXP * defensorXP / Sum_XP);
Donde:
attackerXP are lost health points from the defender
defender XP are lost health points from the attacker
In other words, if the Defender has two Shortbow Archers in battle, and the Attacker has one Shortbow Archer, and as we know, one Shortbow Archer has 15 health points and in that battle the Defender is a Winner (the Defender lose one Shortbow archer) , and the Attacker has lost his only one Shortbow Archer, than:
attackerXP = 1 x 15 (lost Shortbow Archer for the Defender)
defenderXP = 1 x 15 (lost Shortbow Archer for the Attacker)
After battle the experience will be again based on the life of the killed enemy units, but players will earn not all of it, but a certain percent. It will be determined from the losses of population. If both players have lost atleast 33.5% of their population, they'll get 100% of the experience. If one of the players (no matter the attaker of the defender) have lost less than 33.5% of his population, both players will receive just part of the experience. This percentage will be estimated by the following way - % population lost, multiplied by 3. For example - one of the players lost 33% of his population and the other all of it, so both players get 33X3=99% from the experience. If he had lost 20% of the population, both would've got 20X3=60% of the experience By the calculation always will be used the percentage population lost of the player that lost less population. For example - if one of the players lost 20% and the other 60%, the experience will be calculated with the first value.
Attention - the bonus from the skill Knowledge will be added to the final value.