Ships skills

Information

Every ship has unique ability that can apply in battle. Their abilities can be passive and active and each of them works in a different way and has different results. All these Skills are not developed, but are innate to certain ships.

All skills that provide bonus to friendly group of ships can be applied to all friendly ships except those who provide the skill. This means that if a group of ships has the "Bonus life" skill (Guardians / Shield bots / Absorbers) the life of all friendly groups of ships is increased but the life of the Guardians / Shield bots / Absorbers.

Passive skills

Passive skills bonus (percentage) depends only of the ships count in the battle.

Bonus Life

Bonus: Increase friendly ships life during the battle.

Bonus life skill increase the life of all friendly battle ships.

  • Each ship provides different percentage to the skill depending on their race.
    • Guardian - 0.030% pert ship
    • Shieldbot - 0.040% per ship
    • Absorber - 0.016% per ship
  • Maximum life incrrease of 15% can be reached with 500 Guardians, 375 Shieldbots or 938 Absorbers
  • Ships that possess the Skill: Guardian/Shieldbot/Absorber

Armor boost

Bonus: Increase fridnly war ships armor during the battle.

Armor boost life skill increase the armor of all friendly battle ships.

  • Each ship provides different percentage to the skill depending on their race.
    • Battlecruiser - 0.040% pert ship
    • Space Armada - 0.025% per ship
    • Ghost - 0.019% per ship
  • Maximum armour increase of 32% can be reached with 800 Battlecruisers, 1280 Space Armadas or 1684 Ghosts
  • Ships that possess the Skill: Battlecruiser/Space Armada/Ghost

Detonation

Bonus: Allows demolishing of enemy buildings.

All ships that posses the Detonation skill provides demolition points that activate a chance to demolish levels of enemy buildings on the attacked Planet.

  • Each ship provides different amount of demolition points depending on its level upgrade.
    • Death star - 10 demolition points at level 1; 100 demolition points at level 10.
    • Titan - 9 demolition points at level 1; 90 demolition points at level 10.
    • Nox Queen - 5.5 demolition points at level 1; 55 demolition points at level 10.
  • Every 2500 population of planetary defence units (turrets) reduce the Demolishing points by 100.
  • Ships that possess the Skill: DeathStar/Titan/Queen Nox

Detonation chances based on amount of demolition points:

Demolition points Effect
0-19 points No chance for demolishing a building
20-100 points 20% chance for demolishing 1 level of 1 building
101-200 points 40% chance for demolishing 1 level of 1 building
201-400 points 60% chance for demolishing 1 level of 1 building
401-550 points 50% chance for demolishing 1 level of 2 buildings
551-700 points 70% chance for demolishing 1 level of 2 buildings
701-850 points 50% chance for demolishing 1 level of 3 buildings
851-1000 points 60% chance for demolishing 1 level of 5 buildings
over 1000 points 33% chance for demolishing 1 level of all buildings

Note that the chance is calculated for each building separately.

Destroying planets

Bonus: Allows destruction of enemy planets.

This Skill gives a chance for an entire Planet to be destroyed. Whether a Planet is destroyed or not is calculated at the end of the Battle no matter of the result (Victory, Defeat or Draw).

  • Keep in mind that if a player has only one Planet, it cannot be destroyed;
  • If a player have more than one Planet and the main one is destroyed, the second Planet becomes main.
  • Each ship provides different percentage to the skill chance depending on their race.
    • Death star - 0.3% at level 1; 3% at level 10.
    • Titan - 0.25% at level 1; 2.5% at level 10.
    • Nox Queen - 0.15% at level 1; 1.5% points at level 10.
  • Maximum chance for planet destruction is 30% (35% if the attacker posses Admiral Skill "Destroyer").
  • For each DeathStar/Titan/Queen Nox the Defender has at the end of the battle the chance is reduced the same way it is increased for the attacker.
  • Every 1000 population of planetary defence units (turrets) reduce the Destruction chance by 1%.
  • Ships that possess the Skill: DeathStar/Titan/Queen Nox

Active skills

All active skills have chance to work. This chance depends of the amount of ships that posses the skill.

Ignore armor

Bonus: Skips enemy units armour for the current round.

Ignore armor skill gives the opportunity for some group of battle ships to skip the armour of the enemy group and make maximum damage to them.

  • Each ship provides 0.025% to the skill chance.
  • Maximum chance 50% can be reached with 2000 ships.
  • Ships that possess the Skill: Scout/Rogue fighter/Nox Darth

Devastate

Bonus: Provides additional chance for critical damage.

Devastate skill increase the chance for friendly battle ships to inflict Critical damage. This means that their attack can be increased up to from 2 to 2.5 times.

  • This ship skill works separately from the Viper skill and Critical damage science.
  • Each ship provides different percentage to the skill chance depending on their race.
    • Cruiser - 0.030% per ship
    • Interceptor - 0.022% per ship
    • Nemesis - 0.009% per ship
  • Maximum chance 30% can be reached with 1000 Cruisers, 1365 Interceptors or 3333 Nemesisys.
  • Ships that possess the Skill: Cruiser/Interceptor/Nemesis

Revival

Bonus: Revives destroyed friendly ships in battle.

The Revival skill gives the opportunity to revive friendly ships destroyed during the current battle round. The percentage of revived ships is calculated on the basis of how many functioning ships that posses the skill there are after each round.

  • Each ship provides 0.14% to the skill Chance.
  • Each ship pdovides 0.08% to the skill Bonus.
  • Maximum of a 70% chance to revive 40% of the destroyed ships can be reached with 500 Destroyers.
  • Ships that possess the Skill: Destroyer

Mega power

Bonus: Increase friendly battle ships attack in battle.

The Mega power skill gives a chance for friendly battle ships attack to be increased during the current battle round. There is a chance for the skill to work and also there is a percentage of increase.

  • Each ship provides 0.08% to the skill Chance.
  • Each ship pdovides 0.09% to the skill Bonus.
  • Maximum of a 70% chance to increase the attack with 80% can be reached with 890 Goliaths.
  • Ships that possess the Skill: Goliath.

Freezing

Bonus: Freezes enemies group of ships in battle.

The Skill gives a chance to freeze enemy attacks. When an enemy group of ships is frozen it doesn’t inflict any damage whatsoever.

  • Each ship provides 0.04% to the skill chance.
  • Maximum chance 20% can be reached with 500 Hornets.
  • Ships that possess the Skill: Hornet

Artillery

Bonus: Increase friendly ships attack to enemy defence.

The Artillery skill has the ability to provide additional bonus damage against enemy Defence units for the current battle round.

  • Each ship provides different percentage to the skill chance depending on their race.
    • Bomber - 0.10% pert ship
    • Bomberbot - 0.09% per ship
    • Sporethrower - 0.09% per ship
  • Maximum chance of 70% can be reached with 700 Bombers, 890 Bomberbots or 890 Sporethrowers.
  • Ships that possess the Skill: Bomber/Bomberbot/Sporethrower

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