Commander Ships Overview
Information
The Commander Ships are special types of units that provide additional abilities to your fleet. They can be purchased only once with resources or credits and can be repaired every time they die for certain amount of resources or credits.
In battles only one (the leading) Commander ship applies its ability!
Commander ships
There are ten types of Commander ships. Eaach one requires certain level of the Admiral.
Corsair 
Special ability: Pirating boost
Requirements
- Admiral at level 2
Hunter 
Special ability: Hunting
Requirements
- Admiral at level 2
Executor 
Special ability: Attack boost
Requirements
- Admiral at level 5
Juggernaut 
Special ability: Life boost
Requirements
- Admiral at level 5
Typhoon 
Special ability: Speed boost
Requirements
- Admiral at level 10
Regenerator 
Special ability: Repair
Requirements
- Admiral at level 15
Viper 
Special ability: Critical damage
Requirements
- Admiral at level 20
Scorpion 
Special ability: Paralyzing
Requirements
- Admiral at level 20
Corruptor 
Special ability: Corruption
Requirements
- Admiral at level 25
Annihilator 
Special ability: Demolition boost
Requirements
- Admiral at level 35
Argo
Special ability: Upgrade points boost
Requirements
- Blueprint set: Argo
Punisher
Special ability: Decrease enemy armour
Requirements
- Blueprint set: Punisher
Commander ships upgrades
Each commander ship has base upgrade time, each level upgrade increase that time with 5 minutes for Classic Universes.
For example. If you want to upgrade your Typhoon from level 0 to level 1 it will take 30 minutes. From level 1 to level 2 - 35 minutes, from level 2 to level 3 - 40 minutes etc.
Battle priority
The default priority for CS is according to their ID in the game. This priority can be changed very easy with simple drag and drop (like arranging your flights).
This menu is located both in Personal -> Battle priority and Admiral -> Battle priority.