If at the beginning of round 1 you have 20 Kamangirs that are alive, they will give you a bonus of 20 * 0.5 = 10% on the Archer skill.If in this round of battle 4 of them perish, in the next round you will get only a 8% bonus form them, because 16 * 0.5 = 8%
Apart from giving a bonus, the Kamangir also increase the maximum bonus that can be acquired, over the limit presented by the skills.The limit becomes 70% (80%) and it can be achieved either by a combination of bonus from Skill and units or by units only.
If you have the Archer skill developed to Advanced this brings you 40% on Archer. If you also have at least 60 Kamangirs that are alive, they will give you an additional 30%. This way the skill bonus reaches the maximum of 70%. Another option might be that you don't want to spend skill points on the Archer skill. In that case you can achieve the maximum with units only. For this purpose you need at least 140 living Kamangirs to reach the limit of 70% (140 * 0.5 = 70%). After developing the special upgrade of this unit, the limit of the skill Archer is further increased to 80%. This percentage can be achieved by using one of the 2 schemes listed above.
Please note that regardless of the amount of surviving Kamangirs, at the beginning of each round, the bonus for this skill can't exceed the mentioned limit of 70% (80% if the special upgrade of the special unit is developed);
If at the beginning of a round you have 200 surviving Kamangirs the bonus gained will not be equal to 200 * 0.5 = 100%. The bonus will be limited to the mentioned limit of 70% (80% if the special upgrade of the special unit is developed);
Type of unit: Unique Unit
- Order (1st level)
Characteristics: Accessible only to the Persians.
This unit receives bonuses from the skill Defender and Archer.
|Gold: 150||Population: 10|
|Iron: 300||Speed: 15|
|Power and health|
|Power against infantry: 250|
|Power against cavalry: 250|
|Power against archers: 300|
|Power against buildings: 50|
|Power against siege artillery: 100|