Bulgarians: Tangra Priest
Each Tangra Priest adds 0.2% to the Healer skill. The bonus is added at the end of each round, depending on the amount of Tangra Priests that survived it.
If at the end of round 1 you have 50 Tangra Priests that are alive, they will give you a bonus of 50 * 0.2 = 10% on the Healer skill.If in the next round of battle 20 of them perish, in the end of that round you will get only a 6% bonus form them, because 30 * 0.2 = 6%.
Apart from giving a bonus, the Tangra Priests also increase the maximum bonus that can be acquired, over the limit presented by the skills.The limit becomes 20% (22%) and it can be achieved either by a combination of bonus from Skill and units or by units only.
If you have the Healer skill developed to Advanced this brings you 10% on Healer. If you also have at least 50 Tangra Priests that are alive, they will give you an additional 10%. This way the skill bonus reaches the maximum of 20%. Another option might be that you don't want to spend skill points on the Healer skill. In that case you can achieve the maximum with units only. For this purpose you need at least 90 living Tangra Priests to reach the limit of 20% (100 * 0.2 = 20%). After developing the special upgrade of this unit, the limit of the skill Healer is further increased to 22%. This percentage can be achieved by using one of the 2 schemes listed above.
Please note that regardless of the amount of surviving Tangra Priests, at the end of each round, the bonus for this skill can't exceed the mentioned limit of 20% (22% if the special upgrade of the special unit is developed);
If at the end of a round you have 200 surviving Tangra Priests the bonus gained will not be equal to 200 * 0.2 = 40%. The bonus will be limited to the mentioned limit of 20% (22% if the special upgrade of the special unit is developed);
Type of unit: Unique Unit
- Order (1st level)
Characteristics: Accessible only to the Bulgarians.
This unit receives bonuses from the skills Defender and Warrior.
|Gold: 400||Population: 6|
|Iron: 100||Speed: 15|
|Power and health|
|Power against infantry: 100|
|Power against cavalry: 100|
|Power against archers: 100|
|Power against buildings: 10|
|Power against siege artillery: 100|