Classes and Abilities

Knights help you develop your kingdom, lead your armies and play a key role in creating your strategy. The abilities are developed by spending ability points on them. Each time the Knight gains a prestige level, ability points are earned. All these abilities affect only the castle that is under the Knight’s control. They work regardless of whether the Knight accompanies a march or remains at the Castle.

There are 4 classes of knights. Each type of hero has an active and a passive ability. Every knight class can use his active ability "Impose tax" once per day and gain resource depending on the knight's prestige level.

Marshal

Gains a passive ability that increases unit training speed by up to 5% (0.1% per level)The bonus from this ability increases automatically, each time the Knight gains a level and you don't have to spend points on it. For each level the Knight gets a bonus 0.1% on the time needed to train units.

For example:

If your Knight is at level 20, the bonus on unit training time will be 2% as 20 * 0.1 = 2%.

Apart from this passive ability, this Knight type also has the following abilities, which can be developed to a certain level, depending on the amount of points spent on them:

  • This Knight increases the life of all infantry units that are under their command. For each point spent on this ability, the health of all infantry units is increased by 0.5%. The maximum bonus that can be received from this ability is 20%.
  • The Marshal also has an ability that increases the cargo capacity of all units that are on an Attack march. The bonus on the cargo is 0.3% per ability point spent, up to a maximum of 12%.
  • Another great ability that this class of Knight has increases the maximum chance to destroy a building. Please note that this ability doesn’t add to the chance to destroy a building, but only increase the maximum chance that can be achieved. The bonus per point spent is 0.2% up to a maximum of 8%.

To get the maximum bonus from particular ability you have to spend 40 points, on it;

Landlord

Gains a passive ability that increases building construction speed by up to 10% (0.2% per level)The bonus from this ability increases automatically, each time the Knight gains a level and you don't have to spend points on it. For each level the Knight gets a bonus 0.2% on the time needed to construct buildings.

For Example:

If your Knight is at level 20, the bonus on building construction time will be 4% as 20 * 0.2 = 4%.

Apart from this passive ability, this Knight type also has the following abilities, which can be developed to a certain level, depending on the amount of points spent on them:

  • The Landlord is able to increase the population of the Tower, in the castle where they are appointed, by up to 40%. The capacity increases by 1% for each point that is spent on this ability.
  • This knight also makes their castle’s wall much stronger, by increasing both its life and its attack. They increase by 1% per point, up to a maximum of 40%.
  • The third ability that the Landlord has increases the capacity of the Storages by up to 12%. The bonus for each point distributed on this ability is 0.3%.

Trader

Gains a passive ability that reduces trade marches duration by up to 50% (1% per level)The bonus from this ability increases automatically, each time the Knight gains a level and you don't have to spend points on it. For each level the Knight gets a bonus 1% on the time needed to complete a trade march.

For example:

If your Knight is at level 20, the bonus on the time needed to complete a trade march will be 20%, as 1 * 20 = 20%. This means that if without the Knight, the time needed to complete the march is 60, with the Knight it will be 48 minutes;

Apart from this passive ability, this Knight type also has the following abilities, which can be developed to a certain level, depending on the amount of points spent on them:

  • The Trader has the ability to increase the carrying capacity of the merchants, at the marketplace, by up to 40%. For each point distributed on this ability the capacity of the merchants increases by 1%.
  • This knight can also increase the carrying capacity of all units under their command. For each point assigned to this ability the capacity of the units increases by 0.3%, up to a maximum of 12%.
  • Another ability that this Knight has increases the life of their Siege engines by up to 20%. The bonus for each point spent on this ability is 0.5%.

Spy

Gains a passive ability that increases unit upgrade speed by up to 15% (0.3% per level)The bonus from this ability increases automatically, each time the Knight gains a level and you don't have to spend points on it. For each level the Knight gets a bonus 0.3% on the time needed to complete a unit upgrade.

For example:

If your Knight is at level 20, the bonus on the time needed to complete a trade march will be 6%, as 0.3 * 20 = 6%. This means that if without the Knight, the time needed to complete the upgrade is 50, with the Knight it will be 5 minutes less - 45 minutes;

Apart from this passive ability, this Knight type also has the following abilities, which can be developed to a certain level, depending on the amount of points spent on them:

  • The Spy Knight can increase the life of Archer Cavalry units by 1% for each point assigned. The maximum bonus from this ability is 40%.
  • This Knight also increases the strength of Quickwalkers, by increasing their life and attack by up to 10%. The bonus for each distributed point is 0.25%.
  • The Spy can increase the capacity of their shelter by spending points on this ability. For each distributed point the capacity will increase by 0.5%, up to a maximum bonus of 20%.

The knights can gain up to 50 prestige levels. They level up by gaining prestige from missions and commanding armies in battles.

Also for each prestige level the knight gains stat points that can improve his statistics.

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